M.U.G.E.N, (c) Elecbyte 1999-2009
Documentation for version 1.0 (2009)
Updated 05 October 2009
Every character must have what is called "required sprites". These are sprites that you may not necessarily be using for your animations, but must always be included in the character's SFF. These sprites are necessary for your character to appear correctly when thrown.
Frame | Description | Axis |
---|---|---|
5000,0 | Hit high while standing, head back slightly | Feet |
5000,10 | Hit high while standing, head back more | Feet |
5000,20 | Hit high while standing, head back far | Feet |
5001,0 | Frame 5000,0 | Midsection |
5001,10 | Frame 5000,10 | Midsection |
5001,20 | Frame 5000,20 | Midsection |
5002,0 | Frame 5000,0 | Head |
5002,10 | Frame 5000,10 | Head |
5002,20 | Frame 5000,20 | Head |
5010,0 | Hit low while standing, bent over slightly | Feet |
5010,10 | Hit low while standing, bent over more | Feet |
5010,20 | Hit low while standing, bent over far | Feet |
5011,0 | Frame 5010,0 | Midsection |
5011,10 | Frame 5010,10 | Midsection |
5011,20 | Frame 5010,20 | Midsection |
5012,0 | Frame 5010,0 | Head |
5012,10 | Frame 5010,10 | Head |
5012,20 | Frame 5010,20 | Head |
5020,0 | Hit while crouching, head back slightly | Feet |
5020,10 | Hit while crouching, head back more | Feet |
5020,20 | Hit while crouching, head back far | Feet |
5030,0 | Hit back, head back slightly | Where feet would be if standing |
5030,10 | Hit back, head back far | Where feet would be |
5030,20 | Hit in stomach with body horizontal | Where feet would be |
5030,30 | Hit back, body horizontal | Where feet would be |
5030,40 | Falling, head down slightly | Where feet would be |
5030,50 | Falling, head down far | Where feet would be |
5031,0 | Frame 5030,0 | Midsection |
5031,10 | Frame 5030,10 | Midsection |
5031,20 | Frame 5030,20 | Midsection |
5031,30 | Frame 5030,30 | Midsection |
5031,40 | Frame 5030,40 | Midsection |
5031,50 | Frame 5030,50 | Midsection |
5032,0 | Frame 5030,0 | Head |
5032,10 | Frame 5030,10 | Head |
5032,20 | Frame 5030,20 | Head |
5032,30 | Frame 5030,30 | Head |
5032,40 | Frame 5030,40 | Head |
5032,50 | Frame 5030,50 | Head |
5040,0 | Fall and hitting ground | Ground-level (eg. back) |
5040,10 | Lying down on ground | Ground-level |
5040,20 | Hit while lying on ground | Ground-level |
5041,0 | Frame 5040,0 | Middle of body |
5041,10 | Frame 5040,10 | Middle of body |
5041,20 | Frame 5040,20 | Middle of body |
5042,0 | Frame 5040,0 | Head |
5042,10 | Frame 5040,10 | Head |
5042,20 | Frame 5040,20 | Head |
5060,0 | Hit up, head pointed up, body vertical | Where feet would be if standing |
5060,10 | Head pointed down, body vertical | Where feet would be |
5061,0 | Frame 5060,0 | Midsection |
5061,10 | Frame 5060,10 | Midsection |
5062,0 | Frame 5060,0 | Head |
5062,10 | Frame 5060,10 | Head |
5070,0 | Thrown, body tiled forwards slightly | Where feet would be if standing |
5070,10 | Thrown, body tiled forwards far | Where feet would be |
5070,20 | Thrown, body horizontal, head in front | Where feet would be |
5071,0 | Frame 5070,0 | Midsection |
5071,10 | Frame 5070,10 | Midsection |
5071,20 | Frame 5070,20 | Midsection |
5072,0 | Frame 5070,0 | Head |
5072,10 | Frame 5070,10 | Head |
5072,20 | Frame 5070,20 | Head |
Group | Description |
---|---|
0 | Standing |
5 | Turning |
10 | Stand to crouch |
11 | Crouching |
12 | Stand to crouch |
20 | Walking forwards |
21 | Walking backwards |
40 | Jump start (on ground) |
41 | Jump neutral (upwards) |
42 | Jump forwards (upwards) |
43 | Jump back (upwards) |
44 | Jump neutral (downwards) |
45 | Jump fwd (downwards) |
46 | Jump back (downwards) |
47 | Jump landing |
100 | Run fwd |
105 | Hop back |
120 | Start guarding (stand) |
121 | Start guarding (crouch) |
122 | Start guarding (air) |
130 | Guard (stand) |
131 | Guard (crouch) |
132 | Guard (air) |
140 | Stop guarding (stand) |
141 | Stop guarding (crouch) |
142 | Stop guarding (air) |
150 | Guarding a hit (stand) |
151 | Guarding a hit (crouch) |
152 | Guarding a hit (air) |