using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ItemCanvas : MonoBehaviour {

    [SerializeField] Sprite m_defaultSprite = null;

	[SerializeField] Image m_itemHolder = null;
    public Image ItemHolder { get { return m_itemHolder; } }

    private void Start()
    {
        m_itemHolder.sprite = m_defaultSprite;
    }

    public void SetSprite(Sprite _sprite = null)
    {
        m_itemHolder.sprite = _sprite == null ? m_defaultSprite : _sprite;
    }
}
